AI Insights · Timothy · October 2021
Top 5 Ultracasual Games in Kuwait - Q3 2021 Performance
Discover the performance trends of the top 5 ultracasual games in Kuwait for Q3 2021, including their weekly downloads, revenue, and active users.
In Q3 2021, the ultracasual gaming market in Kuwait saw interesting trends among the top 5 games on a unified platform. Here’s a detailed look at the performance of these popular games based on data from Sensor Tower.
Magic Slime: Antistress & ASMR
Throughout the quarter, weekly revenue for Magic Slime: Antistress & ASMR fluctuated, peaking at around $700 at the end of June and dipping to approximately $349 in mid-September. Weekly downloads were relatively low, with a noticeable spike to 88 in mid-July. Active users decreased steadily from 2.4K to around 1.8K by the end of September.
Slime it: Slime Game Simulator
Slime it: Slime Game Simulator exhibited a gradual decline in weekly revenue, starting at $469 and ending at around $302 by the end of September. Downloads saw a significant drop from 1.4K in late June to just 17 in the final week of September. Active users also decreased from 1.8K to 629 over the quarter.
Goo: Slime simulator, ASMR
Revenue for Goo: Slime simulator, ASMR began at $98, experiencing a period of no revenue, and then recovering to $172 by the end of September. Downloads picked up significantly from mid-August, peaking at 679 in early September. Active users remained relatively stable around 2.4K to 2.7K throughout the quarter.
Diamond Painting ASMR Coloring
Diamond Painting ASMR Coloring maintained modest revenue, with a peak of $104 in early August. Weekly downloads were fairly consistent, ranging between 278 and 494. Active users hovered around 2.4K, with minor fluctuations throughout the quarter.
Jelly Dye:Satisfying ASMR Game
Jelly Dye:Satisfying ASMR Game saw varied revenue, peaking at $84 in early July and dropping to negligible amounts by the end of September. Downloads remained strong early in the quarter, with a high of 881 in early August, but fell to 479 by the end of September. Active users showed a declining trend from 2.2K to about 1.3K.
For more detailed insights and data, visit Sensor Tower.